![]() Underwater battles use the same physics as the ground ones, even as many of the underwater weapons can be used on ground. The BattleScape is used for combat between squads of aliens and humans, and takes the form of a turn-based battle from an isometric view. Here the player views alien and X-COM craft. The first is the GeoScape, a global view of Earth. However, the difficulty level has been substantially raised and there are a number of new features. The only time the game moves onto dry land is for terror site missions (when the aliens attack a port, ship, or island). Terror from the Deep plays out underwater, with base-building and combat all being submerged beneath the waves. Note that UFO mods aren’t compatible with TFTD and vice-versa.Terror from the Deep is set in 2040, decades after the first Alien War was won, when a mysterious new alien menace begins to emerge from the Earth's own oceans. You can switch between games in Options > Mods. ![]() Mods go in their own folders in “/mods”.Put your UFO game files in “openxcom/ufo/” and your TFTD game files in “openxcom/tftd/”.Extract the ZIP separately from 1.0 and reset your options to default. □ Please report all bugs and inaccuracies here, and let me remind you the game being too hard / too easy does not count. ![]() Our goal here is to get as much testing of vanilla TFTD and make sure it’s fully playable from start to end, before you all decide to mod the crap out of it. ![]() DISCLAIMER: This is not a final release! We did not ignore all your feedback for the last year! There will still be many more fixes and additions before the next milestone!ĭue to popular demand and the satisfactory performance of Terror from the Deep in the stream olympics, we have decided to unleash it onto the nightly builds so that everyone can try it out. ![]()
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